Entity Spawn Overlay
Find, Preview, and Place Entities with Precision
Entity Spawn Overlay gives administrators a visual catalog for rapidly placing configured Rust entities. Categories, search controls, and a scrollable selection make even large prefab collections easy to navigate. Once an entity is selected, a three-dimensional ghost preview shows its intended position before final placement in the world.
Placement distance, vertical offset, preview behavior, and catalog contents are fully configurable. Trees, bushes, loot objects, animals, and natural resources can be discovered automatically through the GameManifest, while dangerous or unsuitable prefabs remain centrally excluded. Undo history, optional permissions, bilingual controls, and Plugin Control Center integration create a safe and efficient workflow for events, decoration, mapping, and server administration.
Features
- Administrative overlay for selecting, previewing, and placing entities directly into the game world.
- Organized catalog containing trees, bushes, loot containers, animals, ore nodes, collectables, and other natural entities.
- Automatically discovers supported entity prefabs from the Rust GameManifest.
- Graphical category and entity selector with scrollable lists.
- Live 3D ghost preview shows the entity’s position and rotation before placement.
- Automatically falls back to a visible ground marker when a safe 3D preview is unavailable.
- Configurable maximum placement distance, vertical spawn offset, preview interval, and marker size.
- Entities are aligned with the administrator’s viewing direction.
- Place multiple entities consecutively without reopening the selection interface.
- Built-in safety filtering prevents entities marked as dangerous from being placed.
- Graphical filter settings allow complete categories or individual prefabs to be hidden.
- Configurable undo history removes recently placed entities and their attached child objects.
- Spawned entities are persistent and saved with the server.
- English/German interface and Plugin Control Center embedding.
Chat Commands
Command / Description
/entityspawn → Opens the Entity Spawn Overlay.
/eso → Short alias for /entityspawn.
Entity selection, catalog filtering, placement mode, and undo operations are controlled through the graphical interface.
Permission
entityspawnoverlay.use – allows access to the entity catalog, placement mode, filter settings, and undo function.
Rust administrators can receive automatic access through the Admins always allowed configuration option.
When the permission system is disabled, Entity Spawn Overlay remains restricted to Rust administrators.
Usage
Grant the administrator the entityspawnoverlay.use permission or enable automatic administrator access.
Enter /entityspawn or /eso to open the graphical overlay.
Select a category such as Trees, Bushes, Loot, Animals, or Nature.
Choose the desired entity from the available list and press Start Placement.
Aim at the desired location to position the live preview.
The entity automatically rotates according to the administrator’s viewing direction.
Left Mouse Button → Places the selected entity.
Right Mouse Button → Exits placement mode.
Reload → Exits placement mode.
Placement mode remains active after spawning an entity, allowing multiple copies to be positioned quickly.
Use Undo Last in the interface to remove the most recently tracked entity.
Open the filter settings to enable or disable complete categories or individual entity prefabs.
All filter changes are saved automatically and immediately update the available placement catalog.
The purchase includes a non-exclusive license to use the Plugin on an unlimited number of the Licensee’s own Rust servers, including commercially operated servers, in accordance with the Buzzta Plugins Plugin License Terms.